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Qoole for Quake
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WARDROBE.QLE
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Text File
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1997-09-04
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11KB
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291 lines
// QOOLE
// Brushes: 13
// Entities: 0
// Objects: 24
{ // Brush 0
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000082 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000082 500.0 0.0 ) ( -2.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -48.000046 0.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 -2.0 ) ( 500.0 0.0 -1.999978 ) ( 0.0 500.0 -2.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 2.0 ) ( 0.0 500.0 2.0 ) ( 500.0 0.0 1.999978 ) dung01_2 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0.0 0.0 -4.0 ) ( 500.0 0.0 -3.999978 ) ( 0.0 500.0 -4.0 ) dung01_2 0 0 0 1.00 1.00
( 15.999997 0.0 0.0 ) ( 16.000175 0.0 500.0 ) ( 16.000137 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 -29.000002 0.0 ) ( 0.0 -29.000002 500.0 ) ( 500.0 -28.999958 0.0 ) dung01_2 0 0 0 1.00 1.00
( -16.000002 0.0 0.0 ) ( -16.000084 500.0 0.0 ) ( -16.000717 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 29.0 0.0 ) ( 500.0 29.0 0.0 ) ( 0.0 29.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 3.999997 ) ( 0.0 500.0 3.999998 ) ( 500.0 0.0 3.999975 ) dung01_2 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000082 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000082 500.0 0.0 ) ( -2.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -48.000046 0.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 -2.0 ) ( 500.0 0.0 -1.999978 ) ( 0.0 500.0 -2.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 2.0 ) ( 0.0 500.0 2.0 ) ( 500.0 0.0 1.999978 ) dung01_2 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 0.0 1.0 0.0 ) ( 500.0 1.0 0.0 ) ( 0.0 1.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 -31.0 ) ( 500.0 0.0 -30.999977 ) ( 0.0 500.0 -31.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 31.0 ) ( 0.0 500.0 31.0 ) ( 500.0 0.0 31.000023 ) dung01_2 0 0 0 1.00 1.00
( 20.0 0.0 0.0 ) ( 20.0 0.0 500.0 ) ( 20.00008 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00
( -20.000004 0.0 0.0 ) ( -20.001396 500.0 0.0 ) ( -20.000034 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 -2.0 0.0 ) ( 0.0 -2.0 500.0 ) ( 500.0 -2.000044 0.0 ) dung01_2 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 0.0 -1.000006 0.0 ) ( 0.0 -1.000006 500.0 ) ( 500.0 -0.999962 0.0 ) dung01_2 0 0 0 1.00 1.00
( -20.0 0.0 0.0 ) ( -20.000736 500.0 0.0 ) ( -20.000015 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 -31.0 ) ( 500.0 0.0 -30.999977 ) ( 0.0 500.0 -31.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 31.0 ) ( 0.0 500.0 30.999977 ) ( 500.0 0.0 31.000004 ) dung01_2 0 0 0 1.00 1.00
( 19.999998 0.0 0.0 ) ( 19.999998 0.0 500.0 ) ( 20.00008 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 1.999998 0.0 ) ( 500.0 2.000046 0.0 ) ( 0.0 1.999998 500.0 ) dung01_2 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000082 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000082 500.0 0.0 ) ( -2.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -48.000046 0.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 -2.0 ) ( 500.0 0.0 -1.999978 ) ( 0.0 500.0 -2.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 2.0 ) ( 0.0 500.0 2.0 ) ( 500.0 0.0 1.999978 ) dung01_2 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
( 3.999995 0.0 0.0 ) ( 3.999995 0.0 500.0 ) ( 4.000136 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 -32.0 0.0 ) ( 0.0 -32.0 500.0 ) ( 500.0 -31.999956 0.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 -30.999998 ) ( 500.0 0.0 -31.000019 ) ( 0.0 500.0 -30.999998 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 31.0 ) ( 0.0 500.0 31.0 ) ( 500.0 0.0 31.000023 ) dung01_2 0 0 0 1.00 1.00
( -4.000002 0.0 0.0 ) ( -3.999964 500.0 0.0 ) ( -4.000002 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00
} // Brush 6
{ // Brush 7
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000082 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000082 500.0 0.0 ) ( -2.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -48.000046 0.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 -2.0 ) ( 500.0 0.0 -1.999978 ) ( 0.0 500.0 -2.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 2.0 ) ( 0.0 500.0 2.0 ) ( 500.0 0.0 1.999978 ) dung01_2 0 0 0 1.00 1.00
} // Brush 7
{ // Brush 8
( -4.000002 0.0 0.0 ) ( -4.000143 500.0 0.0 ) ( -3.999994 0.0 500.0 ) dung01_2 0 0 30 1.00 1.00
( 0.0 15.0 0.0 ) ( 500.0 15.0 0.0 ) ( 0.0 15.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 -31.0 ) ( 500.0 0.0 -30.999977 ) ( 0.0 500.0 -31.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 30.999996 ) ( 0.0 500.0 30.999996 ) ( 500.0 0.0 30.999973 ) dung01_2 0 0 0 1.00 1.00
( 0.0 -14.000004 0.0 ) ( 0.0 -14.000004 500.0 ) ( 500.0 -14.000048 0.0 ) dung01_2 0 0 0 1.00 1.00
( 3.999997 0.0 0.0 ) ( 3.999995 0.0 500.0 ) ( 3.999959 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00
} // Brush 8
{ // Brush 9
( -4.000002 0.0 0.0 ) ( -4.000143 500.0 0.0 ) ( -3.999994 0.0 500.0 ) dung01_2 0 0 -30 1.00 1.00
( 0.0 15.0 0.0 ) ( 500.0 15.0 0.0 ) ( 0.0 15.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 -31.0 ) ( 500.0 0.0 -30.999977 ) ( 0.0 500.0 -31.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 30.999996 ) ( 0.0 500.0 30.999996 ) ( 500.0 0.0 30.999973 ) dung01_2 0 0 0 1.00 1.00
( 0.0 -14.000004 0.0 ) ( 0.0 -14.000004 500.0 ) ( 500.0 -14.000048 0.0 ) dung01_2 0 0 0 1.00 1.00
( 3.999997 0.0 0.0 ) ( 3.999995 0.0 500.0 ) ( 3.999959 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00
} // Brush 9
{ // Brush 10
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000082 500.0 0.0 ) wmet2_6 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000082 500.0 0.0 ) ( -2.0 0.0 500.0 ) wmet2_6 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -48.000046 0.0 ) wmet2_6 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) wmet2_6 0 0 0 1.00 1.00
( 0.0 0.0 -1.0 ) ( 500.0 0.0 -0.999978 ) ( 0.0 500.0 -1.0 ) wmet2_6 0 0 0 1.00 1.00
( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 0.999978 ) wmet2_6 0 0 0 1.00 1.00
} // Brush 10
{ // Brush 11
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000082 500.0 0.0 ) wmet2_6 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000082 500.0 0.0 ) ( -2.0 0.0 500.0 ) wmet2_6 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -48.000046 0.0 ) wmet2_6 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) wmet2_6 0 0 0 1.00 1.00
( 0.0 0.0 -1.0 ) ( 500.0 0.0 -0.999978 ) ( 0.0 500.0 -1.0 ) wmet2_6 0 0 0 1.00 1.00
( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 0.999978 ) wmet2_6 0 0 0 1.00 1.00
} // Brush 11
{ // Brush 12
( 0.0 0.0 6.000001 ) ( 0.0 500.0 6.000001 ) ( 500.0 0.0 6.000023 ) dung01_2 0 0 0 1.00 1.00
( 23.999992 0.0 0.0 ) ( 23.999992 0.0 500.0 ) ( 24.000134 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 -31.999998 0.0 ) ( 0.0 -32.000076 500.0 ) ( 500.0 -31.999954 0.0 ) dung01_2 0 0 0 1.00 1.00
( -24.000008 0.0 0.0 ) ( -24.00009 500.0 0.0 ) ( -24.000246 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 -5.999999 ) ( 500.0 0.0 -5.999977 ) ( 0.0 500.0 -5.999999 ) dung01_2 0 0 0 1.00 1.00
} // Brush 12
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1, 2, 3, 5
} // Object 0
{ // Object 1 :
Position: (19.000034, 26.0, -31.5)
Orientation (rad): (1.570796, -1.570796, -1.570796)
Scale: (1.0, 0.125, 1.0)
Brush: 0
} // Object 1
{ // Object 2 :
Position: (1.000037, 0.000004, -28.5)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 1
} // Object 2
{ // Object 3 :
Position: (-16.999966, 26.0, -31.5)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 4
} // Object 3
{ // Object 4 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (1.570796, -1.570796, -1.570796)
Scale: (1.0, 0.125, 1.0)
Brush: 2
} // Object 4
{ // Object 5 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 6, 7
} // Object 5
{ // Object 6 :
Position: (-2.999963, 31.000004, -1.5)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 3
} // Object 6
{ // Object 7 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 8, 9
} // Object 7
{ // Object 8 :
Position: (-2.999963, -30.999996, -1.5)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 4
} // Object 8
{ // Object 9 :
Position: (0.0, 0.000004, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 10, 11
} // Object 9
{ // Object 10 :
Position: (19.000034, -26.000004, -31.5)
Orientation (rad): (1.570796, -1.570796, -1.570796)
Scale: (1.0, 0.125, 1.0)
Brush: 5
} // Object 10
{ // Object 11 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 12, 13
} // Object 11
{ // Object 12 :
Position: (21.000038, 0.0, -1.5)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 6
} // Object 12
{ // Object 13 :
Position: (-0.000001, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 14, 15
} // Object 13
{ // Object 14 :
Position: (-16.999966, -26.000004, -31.5)
Orientation (rad): (1.570796, -1.570796, -1.570796)
Scale: (1.0, 0.125, 1.0)
Brush: 7
} // Object 14
{ // Object 15 :
Position: (0.0, 0.0, 2.5)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 16, 17
} // Object 15
{ // Object 16 :
Position: (-18.999962, 14.0, -4.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 8
} // Object 16
{ // Object 17 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 18, 19
} // Object 17
{ // Object 18 :
Position: (-18.999966, -15.000004, -4.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 9
} // Object 18
{ // Object 19 :
Position: (0.0, 0.0, 13.499987)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 20, 21, 23
} // Object 19
{ // Object 20 :
Position: (-16.999966, 3.999996, -19.499989)
Orientation (rad): (-1.570799, -0.000003, -1.570797)
Scale: (1.0, 0.166668, 1.0)
Brush: 10
} // Object 20
{ // Object 21 :
Position: (-16.999966, -4.000004, -19.499989)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 22
} // Object 21
{ // Object 22 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (-1.570799, -0.000003, -1.570796)
Scale: (1.0, 0.166668, 1.0)
Brush: 11
} // Object 22
{ // Object 23 :
Position: (1.000038, 0.0, 15.500013)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 12
} // Object 23